Castle Master

Copyright: © 1990 Domark
Genre: Adventure

Adventure

Castle Master
Review 1:
An early game using 3D - something like the grandfather of Tomb Raider.
Your little sister has been kidnapped by an evil magician and now you set
out to rescue her from the deepest dungeon of his castle. To get in there
you need 10 magical pentagrams and various keys. As if that wouldn't be
enough you have to fight your way through many monsters - ghosts summoned
to prevent your rescue-attempt from success. The graphic of the
Amiga-version was good standard of the time this game was made,
unfortunately I could only get the game to run in CGA-mode on my PC so I
cannot compare the EGA-graphics with the Amiga-graphics. You might also
want to use a slowdown app (well, you have to...). The one working best
for me was Turbo at a setting of 20%. This value might vary on your
system, but the app itself might work well on all Windows-machines. Moslo
however does not seem to work at all.

Review 2:

Incentive's early action/adventure already showcases the robust 3D engine
(named Freescape)that is revolutionary for its time (and pushed the
capabilities of any machine it was released on to the limit). As either
the prince or princess, your job is to explore a mysterious castle in
search of your kidnapped twin, who is trapped in the tower by the Castle
Master and guarded by the Guardian Spirits. The adventuring portion is a
marked improvement over Total Eclipse in that the rooms are now
recognizably different from one another, and puzzles more diverse and
precise (finding keys to doors and secret tunnels are still the mainstay,
however). Overall, a solid action/adventure that offers many hours of
fun, although the control scheme is awkward and graphics still difficult
to make out.
 

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