Inca

Copyright: © 1992 Sierra Online
Genre: Adventure

Adventure
Inca
One of the weirdest adventure games ever -- but perhaps not so strange
given Coktel Vision's reputation-- Inca is a pseudo-historical adventure
game that is best described as Jules Verne meets Aztec culture. The plot
is as strange as any other Coktel release: you are El Dorado, mere mortal
who is destined to find the hidden Inca treasure and fulfill an ancient
prophecy of re-establishing the Inca empire-- in space. The spirit of
Huayna Capac, the last grand Inca, will guide you through the journey to
space and time and beyond. In contrast to most other Coktel games, Inca
offers several modes of gameplay. You will spend most of your time
piloting the Incan spacecraft (yes, spacecraft) called "Tumi" both
through space and time to discover the planets. This is done from a
first-person perspective like most flight sims, and you will need good
reflexes to be able to navigate through asteroid fields and survive some
very frustrating combat sequences. Adventure game fans will likely be
frustrated by the difficulty of these sequences, while action fans will
find them too simplistic and repetitive. Where Inca really shines,
though, is in Coktel's hallmark: the traditional adventure game. In
adventure screens, the game will shift to a first-person perspective
where you interact with people and objects, and try to find solutions to
puzzles by using items in your inventory. As with most Coktel games, the
puzzles are tough but logical, and Huayna Capac can give clues when you
are stuck. The plot also goes through several neat twists and turns, and
the ending is well worth the trouble. Filmed characters are decent,
although voice-acting is below average. Oh, and by the way, this game has
MAZES. Several of them, in fact. Unfortunately the game was made during
the "maze is great" period that seems to be what every adventure game
designer was thinking at the time. So, make sure you have pen and paper
ready to do some scribbling (the mazes, in all fairness, are not THAT
bad, especially if you're patient enough). Overall, Inca is close to Top
Dog material, but not quite. I feel that its weirdly compelling storyline
and adventure game puzzles make up for the downsides, but the awful maze
sequences and way too many difficult combat sequences really hurt the
fun. If you absolutely hate action sequences, steer clear of Inca.
Adventure game fans who persevere, though, will be rewarded with a unique
and fun adventure.
 

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