Last Ninja

Copyright: © 1988 Activision Publishing Inc
Genre: Adventure

Adventure

Last Ninja
Review 1:
Ninjas were always feared by eveyone, even the noble Samurais. But not
even they are unbeatable. Evil Shogun Kunitoki wants to get Ninja powers
and combine them with his own dark powers in order to rule the world.
During one annual meeting, he summons evil forces on the Ninjas and kills
them all. But one of them survived and is getting ready for the
vengeance! Every true fan of Commodore 64 games remembers this game. It
is a true legend and together with it's two sequels makes a great
collection for eveybody. The graphics are great and so is the action in
the complete game. There are also some puzzles to solve but not as many
as in Last Ninja 2 or 3.

Review 2:

A nice little fighting game I remember from my C64. Somewhat weak
controls, but when you get used to it it's not bad. The story's simple -
you are seeking revenge for your clan that's been brutally slaughtered.
As the last survivor you set out to beat up the bad guys. On your way you
pick up some useful things such as weapons. Might be fun for
Martial-Arts-fans and maybe worth a try for people who just like
Action-games.

Review 3:

One of the most well-executed action games of all time, The Last Ninja is
a great start of a great series that was a huge hit on the Commodore 64.
This PC port is excellent, but unfortunately was not commercially
successful. The Last Ninja deserves notice not only as a thoroughly
addictive action game, but also for the many innovations it brought to
the genre. For starter, the game is one of the first isometric games on
the market. Despite relatively primitive (EGA) graphics, characters move
convincingly, and backgrounds are well-drawn to create good illusions of
3D landscape. Also, while other action games at the time offer only one
type of combat, The Last Ninja features a mixture of hand-to-hand and
ranged combat, with a variety of authentic ninja weapons. Another nifty
innovation is the fact that the game's terrain is merely not the
non-interactive pretty scenery as in most other games: they are obstacles
that must be overcome. This is where the game can discourage action
newbies from completing it. Not only will you have to deal with hordes of
enemies constantly, but you must navigating around fatal features of the
terrain. One of the most fatal is the *water* -- while your ninja can
execute a staggering number of movements and attacks, he cannot swim.
Thus, the game became incredibly frustrating as you move your Ninja pixel
by pixel across the swamp and river terrain, trying to get that EXACT
placement for the EXACT right jump from boulder to boulder. Despite this
contrivance, though, The Last Ninja is outstanding in every respect. Too
bad the great music in the Commodore 64 version is not present in this PC
port (due to PC speakers limitations), but otherwise it's an excellent
version. Definitely a must-have for all action fans, although anyone who
found Prince of Persia difficult should think twice about attempting to
win-- this is a much harder game by far. Recommended! Review 4: Ninjas
rock! You know it's true! The Last Ninja however sucks large amounts of
buttock. Surely his elite martial arts training extended to "how not to
die when coming within 3 feet of water" or "how not to miss a jump just
because you were one micron off". Anyway, your clan (ninja clan? who
knows) has been brutaly murdered and it's up to you to avenge them..
yadda yadda yadda. The game is an action/adventure hybrid that takes
place from an isometric viewpoint across a faux-japanese landscape (the
effect works well actualy). You must jump (waaaaay too much emphasis on
this) fight and solve puzzles in order to reap bloody vengence on your
enemies. Speaking of which, one area that Last Ninja does excel in is
weaponry. Along with regular punching and kicking you can get access to a
sword, nunchakas, a staff, smoke bombs, throwing stars.. and all those
other thingies that make life groovy ;) HOWEVER, it's a bit of a let down
that the control system is so dire, meaning that actualy using your
weapon is a lot harder than it has to be. To be honest I remember the
game being a lot more enjoyable on 8-bit systems (the C64 and ZX
Spectrum).. maybe i'm just getting old ;) Nevertheless, once you get used
to the controls and the pixel-perfect precision that the game requires
you may enjoy it.
 

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