Copyright: © 1987 Mastertronic
Genre: Adventure

Review 1:
An excellent and very innovative parser-based adventure game, Metropolis
is probably the first PC game in history that offers digitized voices
through PC speakers (predating Sierra's Silpheed and Access' Mean Streets
by a few years). In this futuristic game, you play a security agent for
giant software corporation IC&D, assigned to investigate crimes that have
been committed in Metropolis. Gameplay is similar to Sierra's early AGI
adventures such as King's Quest 3: you type commands in plain English and
maneuver your character around with cursor keys. Once you solve a crime,
you will gain access to the "zoom tube" to another level of the city,
where another crime awaits your sleuthing skills. There are 10 crimes in
all, each one more difficult than the last. The parser is not up to par
with Infocom games, but it is adequate. One of the game's innovations is
that it allows you to communicate in spoken English, as opposed to "TALK
TO MAN" or "ASK MAN ABOUT X" in most interactive fiction games. You can
use phrases like "do you know where the disk is?" and "I would like to
buy a disk please." The irony is that the game will often understand ONLY
such sentences-- simple ones such as "BUY DISK" will not work. In
contrast to most adventure games, the crimes are solved mostly by askin
the right questions, not by using items in your inventory. This makes
Metropolis perhaps the world's first conversation-driven game, and the
results are surprisingly good. The plot unravels at a good pace, and
there are many futuristic gadgets to use, and interesting droids to talk
to, that you'll likely forget about the absence of inventory-based
puzzles. All in all, a wonderfully original, innovative, and captivating
old game that deserves much more than its obscure status.

Review 2:

An obscure adventure game that was at the time of its release something
of an innovation because it offers digitised speech through the PC
speakers (although, it has to be said that the quality isn't that great).
In Metropolis you play a security agent assigned to investigate crimes in
a futuristic city. Gameplay is parser driven (you type in commands) and
most crimes are solved by asking question of the city's inhabitants. The
graphics are functional and the less said about the PC speaker speech the
better (damn that hurts my ears) but neither detracts from what is a
highly original and charming game. I like it, if you have any taste then
you will too.

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