Copyright: © 1988 Interplay
Genre: Adventure

Review 1:
Definitely the best cyberpunk game I've ever played, Neuromancer is an
excellent adaptation of the classic book of the same name. You play a
hacker who is struggling to make ends meet at the beginning, only to
discover that all is not well in cyberspace. Although initially there are
not many locations for you to visit in the game, there is a great deal to
find out and cyberspace locations ("WELLs") you can visit. For instance,
you have a special connector attached to your head that allows you to
insert silicon chips. These chips contain various "skills" which will
enable you to achieve certain objectives that would otherwise remain
beyond your grasp. The skills, which include subjects like Psychanalysis,
Sophistry, Evasion and even Cop talk, can also be upgraded, so while you
might have the Cryptology skill chip, it may not decipher an encrypted
code word until you find a way of upgrading it to version 2.0 or even
3.0. You will generally acquire skills and upgrades by talking to other
characters within the game, and this brings us to the game's weakness:
the specificity of its parser. Neuromancer unfortunately falls into the
guess- the-word category, particularly when you're presented with the
option to ask a character, "WHAT DO YOU KNOW ABOUT .................".
The word you type in may be one of several descriptions for a particular
person or organization, and the parser will not accept anything less than
the exact word the designer had in mind. It can be misleading because if
your word isn't exactly what is required, you`ll get a, "I DON'T KNOW
ANYTHING ABOUT THAT." type reply, which can throw you off track, when
infact you need to keep hammering away with every variation of the name
you can think of. A notepad is absolutely essential for playing
Neuromancer, as there is a lot of information and WELL addresses to keep
track of. Neuromancer is undoubtedly the best "hacking" game in
existence, as the thrill of hacking into forbidden sites, editing
databases to further your cause, and generally finding things out is
exhilarating (and harmless, as opposed to real life ). Overall, no
cyberpunk fan should pass up this overlooked classic.

Review 2:

This cyberspace adventure puts you in shoes of Case, a computer maniac
who has just gone broke. So what does a man with no money do? Tries to
gather information about the leading corporations and their bizarre plans
about the future of the world! You will get to explore many locations in
Chiba, the city in which the game goes on. You first need to get access
to cyberspace by finding a computer and software for it. Then you can buy
and sell brain implants, body parts and other strange things in order to
make yourself more technologically advanced. A high-tech adventure in
cyberspace is always a good way to make some money. Neuromancer is a
fantastic game!

Review 3:

Based on the William Gibson story of the same name, Neuromancer is set in
a dark, dystopian future world where high technology is valued above
human life. You play Case - a hacker and mercenary who wants to do one
last big job and get his life back on track, but why have so many of your
fellow hackers been disapearing lately, and what's going on in the
"Matrix". If you've ever read the book then it WILL give you a head start
in the game. Many characters and concepts are exactly the same, others
have been left out completely. Plus the actual plot itself is more of an
adaption of the book than a carbon copy, so there are still suprises in
store for you. This is no standard adventure game. Yes, the same elements
are there: travel from location to location acquiring the various clues
and information needed to progress further, but once you get into the
various "hacking" elements then you will understand why this is such a
classic. A good example re the various skills that you can acquire in the
game. These come in the form of computer chips that are inserted into a
port in your head (no, really) and boost your abilities. The Cryptology
skill chip will allow you to decode encrypted data and passwords, while
"coptalk" gives you the ability to talk like a policeman - which does
come in handy at one point. Each skillchip comes in different versions,
so a v3.0 skill chip will be more useful than a v2.0, but obviously more
expensive. Then there is cyberspace (or the "Matrix" as it is called in
the game.) At various locations there are terminals that allow you to
read bulletin boards, or contact your bank and download some much-needed
funds. Each of these terminals only has a limited range in cyberspace
though, and you need to get your hands on a "deck" before you do anything
really fun - and most likely illegal. For instance if your funds are
running short then you can just hack your way into a corporations system
and add your name to the employee list. Now you get a weekly paycheck for
10000 credits. However, there are obstacles that must be overcome in
cyberspace. Besides having to decrypt passwords to enter systems you may
encounter "ICE", which stands for Intruder Countermeasure Electronics,
these are tailor made artificial intelligence's which act as guard dogs
in the matrix. You can buy ICE breaker programs and computer viruses from
dealerships in the game, but you must make sure that you have the right
tools for the job or you could end up brain dead. The game does have one
big failing - the sub standard parser that is used to interrogate
characters in the game. Unless you ask EXACTLY the right question then it
is possible to be thrown completely off track, abandoning a line of
questioning which would have been successful if you had just phrased
things differently. Apart from that small thing the game is excellent,
thoroughly engrossing and very enjoyable (just make sure you have a
notepad ready while playing - you'll need it.)

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