Pinball World

Copyright: © 1995 Spidersoft
Genre: Arcade action

Arcade action

Pinball World
Pinball World is one of the last releases from 21st Century
Entertainment, arguably the best developer of PC pinball games alongside
LittleWing. Since Pinball Dreams, the company had consistently delivered
exciting, high-quality, and well-designed pinball games. Right on the
heels of Pinball Illusions is Pinball World, a little-known sequel that
offers some new twists to the genre, although it is not as polished as
21st Century’s other titles. Breaking the rule of the classic four tables
game, Pinball World features no less than 9 tables. As the title
suggests, each table represents a real country. You will visit Africa,
Australia, the Far East, South America, Hollywood, and many more famous
locations through a wide variety of pinball designs. The tables’ sizes
change from one table to another—some are so large that they span three
times the screen width. Your goal in the game is to travel around the
world and find the secret location. Each table contains hidden secrets
and two or fewer exits that lead to other countries. The secrets are
usually bonus tables, special bonuses you can collect, or words you light
to activate bonuses and exits. If you enter the bonus table, you will
find yourself in another table whose theme is related to the part of the
world you are currently visiting. For example, when you enter the bonus
table from Africa, you will play with the Egypt table. This means that
Pinball World does not include only 9 tables that you can immediately
access, but actually 15 plus the secret location. As if giving fans their
money’s worth with this number of tables isn’t enough, Pinball World also
offers new rules that truly break the mold. The game starts with a very
unusual table design. Although the two flippers at the bottom of the
table still exist, the bumpers, lanes, and other traditional elements of
a pinball table are gone. What you will see instead is a series of
targets with names of different destinations. For example, if you shoot
the ball into Hollywood and then lose your ball, your first stop will be
this particular destination. You also have more flippers to control.
These are usually placed as pairs, which means you have a pair of right
and left flippers on the left of the table and another pair on the right.
Although confusing at first, you will soon get the hang of this control
scheme after some practice. Another neat idea is that when you open the
exits leading to other tables, you will sometimes play with transition
sequences. In these sequences, the space bar will move any vehicle
forwards, the down arrow will move them backwards, while left and right
shift keys make them go to the left or right. If you fail to reach the
destination before time runs out, you will lose one of your three balls.
With a lot of cool ideas, Pinball World is another excellent game from
21st Century that pinball fans should add to their collection, although
the graphics are not as astounding as their previous games.

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