Copyright: © 1985 Infocom
Genre: Adventure


After the somewhat disappointing Sorcerer, Infocom's Enchanter trilogy
ends with a spectacular bang in the name of Spellbreaker. This is
everything a fantasy adventure should be: well-written, challenging, and
satisfying. The only downside to the game I can think of is that the
ending is a bit too short. Spellbreaker takes place after the events in
Sorcerer, the previous game in the trilogy. You are now a powerful
wizard, the head of the Circle of Enchanters. Crisis has befallen the
kingdom - even magic itself seems to be failing. Spells fail to work or
go awry, and the populace is restless. Needless to say, it is up to you
to find out what is going on, and in doing so, you will discover no less
than the ultimate conflict between good and evil. Although the game is
still set in the whimsical world of Zork, make no mistake about it:
Spellbreaker is a very serious, very difficult game. Strange magical
artifacts and surrealistic landscapes await your every move, and similar
to Trinity, you can get irrevocably stuck many times during the game.
Infocom ranked Spellbreaker's difficulty as "Expert," and this is largely
deserved. The last few puzzles in particular are almost impossible to
solve without a lot of trial and error and even some mathematical skills.
If you dislike difficult game, Spellbreaker will frustrate you to no end.
So why should anyone play this game, if it is so frustrating? The answer
is the game's captivating story, an atmospheric world, and interesting
puzzles that are neatly tied to the plot. Even the most difficult puzzles
in Spellbreaker are logical - they are elegantly designed, and obey the
internal logic of the gameworld, even if that logic is not always
obvious. True to the plot, you will find that your spells will sometimes
stop working entirely. In these circumstances, you will have to rely on
your own ingenuity to deal with the problem. The intricacies and
complexity of Spellbreaker will only become apparent if you are willing
to invest a lot of time and patience with the game. The more you play,
the more it will draw you in, until you can't help but marvel at Dave
Lebling's masterful, multi-facted design. Of all Infocom games, only A
Mind Forever Voyaging and Trinity can boast the same seamless integration
of puzzles and plot. Definitely one of Infocom's best games, Spellbreaker
is a must-play for every fan of interactive fiction. Highly recommended.

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