Zork Quest 2 The Crystal Of Doom

Copyright: © 1988 Infocom
Genre: Adventure

Zork Quest 2: The Crystal of Doom
Review 1:
Infocom released Lane Mastodon, the world's first "interactive comic
book" in 1988 with little fanfare and even lesser reaction from the
gaming public. Apart from being the first electronic comic book, Lane
Mastodon and all subsequent Infocomics allows the viewer to change
perspective between characters, thus providing an excellent replay value
as you can replay the story from a different perspective. Three more
stories followed before Infocom decided to halt the unsuccessful venture.
The lackluster response was perhaps due to the fact that the comics--
with the exception of ZorkQuest, are based on original premises created
by Infocom designers. Furthermore, the then-primitive graphics technology
was not conducive to engaging animations. But then again, the dismal
sales of Marvel Comics CD-ROM comics today may be suggesting that comics
are best suited to print medium after all. ZorkQuest 2 picks up where
ZorkQuest 1 left off: Egreth Castle and the land of Quendor once again
found peace... but soon new troubles start brewing again after Moog, a
mischievous young sorceress, stole an ancient spellbook that would give
her powers unmatched by any other sorceror. It's up to a band of four
brave souls, including the royal wizard Frobwit, to vanquish the evil
once again. It's more captivating and longer than ZorkQuest 1.

Review 2:

Zork Quest 1 and 2 were part if Infocom's interactive comicbook range
(Infocomics) and neither have much to do with the Zork universe as it is
told in the original games. Zork Quest 2 carries on from where the first
game left off. The land of Quendor is at last at peace, but a sorceress
has stolen a powerfull spellbook with which she intends to reak havoc on
the land. It is upto you and your band of brave heroes to stop her. Of
the graphics and sounds it is hard to say anything positive If anything
they detract from the story telling process, which is what makes Infocom
adventures so good in the first place. The story itself is quite good
(much more interesting and longer than Zork Quest 1), and it's probably
best if you see this as an Infocom adventure lite. Play this, then go and
play some of the other Infocom games on the site.

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