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Copyright: © 1996 Bullfrog Productions
Genre: Strategy games
Strategy games Syndicate Wars Review 1: One of the best action strategy games I have ever played. The game takes place in the future where the world are dominated by several different syndicates. Of course you are a leader in one of them and it is your job to fulfill as many missions as possible. Each mission have it's own story which means things like assassination, persuasion, blow up buildings and much more. You can control up to 4 agents at a time. Each agent can be equipped with one weapons including an Uzi and a minigun. You can also research in better weapons and armor. Finally great graphics and sounds are included. This version includes a lot of new great things like bombs which means you can blow up whole buildings and much more. Review 2: Released 3 years after its classic cyberpunk predecessor, Syndicate Wars continues the story that began in Syndicate, with significant improvements all around. From the ashes of the syndicates destroyed in the first game emerged the ultimate victor, EuroCorp. The world is now firmly nestled in EuroCorp's grasp - but a technologically superior religious sect hopes to undermine their authority through a powerful computer virus. You will assume the role of either a EuroCorp Executive, or a Church of the New Epoch High Disciple in Syndicate Wars, and once again lead a team of cyborgs to victory. Syndicate Wars plays not unlike the original real-time action strategy game, in that you command a team of four heavily armed cyborg enforcers in an isometric cityscape to perform any number of violent assignments. Gameplay, however, is much more action-oriented and disorienting this time around. Your aerial vantage point can be rotated smoothly at will, an attractive feature that may quickly become frustrating. Enemy agents have a habit of attacking from where you cannot see them, and before you can swivel the map to get a good look at the assailants you'll find your minions heavily wounded or worse. The Deep Radar option helps a great deal by making any visually obstructive foreground architecture semi-transparent. Since ammunition is no longer scarce (each weapon is energy-based and requires mere moments to recharge itself), Syndicate Wars allows for a generous use of fatal force, in contrast to the original's more conservative approach to the killing. Overall, Syndicate Wars succeeds in recapturing the dark, deadly emotion of the original, and adding to it a huge variety of weapons and scenarios, and refurbishes it with a gorgeous new coat of paint. Over five dozen missions and multiplayer support ensure Syndicate Wars high replay value. However, it plays closer to an action game than an action/strategic mix of the original, a fact which will likely disappoint fans of the original who like Syndicate for its mix of elements from many genres. Overall, it's still a Top Dog, and a must play for all fans of action games, but strategy fans won't find much that they will like in this follow-up... which is why the game is classified as an "Action" game here. A great game, though not the classic that its predecessor was. Review 3: In the future, the world is controlled by a handfull of global corporations (syndicates). You are the Marketing director (hit man) for one of these compaies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by sucessfully completing your missions and managing the money you make from your territories.