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powerslave
Author | Topic |
Posted - Thu, 15 March 2007 @ 04:33 hey you guys are friggin awesome but I can think of one game you don't have that is really good it is called powerslave it is kinda obscure it should be one of the first games to use the build engine. according to gamespot playmates and lobotomy soft made it thanks | |
Posted - Wed, 10 January 2007 @ 04:48 do you still need these? I have a jpeg of the symbols. | |
Posted - Wed, 10 January 2007 @ 09:10 [QUOTE=lacuna]do you still need these? I have a jpeg of the symbols.[/QUOTE] | |
Posted - Sat, 20 January 2007 @ 23:19 sorry took me so long to reply. Here's the jpeg | |
Posted - Thu, 15 March 2007 @ 23:27 Yeah that would be a good game to put on this website and I do remember playing a shareware version of it with no sounds. I not sure if that one was the first game to use the build engine I think it was a game called Tekwar which was made by Capstone and Intracorp that made it which they used that engine to make another few games if not more than a few that had it such as Witchaven and Fate but can give out a list of games that I know of that used it. Duke Nukem 3D, Shadow Warrior, Tekwar, Witchaven, Witchaven 2 Blood Vengeance, Powerslave/Exhumed, Legend of the Seven Paladins, Extreme Paintball, Fate, Corrider 8: Galatic Wars, World War 2:GI, NAM, Quest for Al-quaeda, Quest for Hussein, Plunder & Pillage, Blood, Redneck Rampage series and thats as far as I know Corrider 8: Galatic Wars (I think that's what its called) only made it to project form and was cancelled Fate: this was probably one of the games that could have saved the company from going out of business I mean that had alot of cool features in it such as warping to different levels and going back to previous ones which reminded me of Hexen when you unlocked something new in the sublevel you have to then go back to the main level and see what you have to do. Fate had some good AI in it to unlike Capstones previous games where the |
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