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Elder Scrolls, The- Arena

Last Updated: Mon, 16 August 2021 @ 15:41
Copyright: © 1994 Bethesda Softworks LLC (6 Titles)
Platform: DOS
Language:  English
Version: 1.03
Filesize: 10 MB
Genre(s): Action RPG
Screenshots: 11
Rating: Elder Scrolls, The- Arenahas a 4.6 star rating (122 Votes)
Last Played: A few days ago in United States.

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Elder Scrolls, The- Arena Screenshots

Screenshot by thatDOSguy
Screenshot by thatDOSguy
Screenshot by Anonymous
Screenshot by Anonymous
Screenshot by GeeTee
Screenshot by GeeTee
Screenshot by GeeTee
Screenshot by GeeTee
Screenshot by GeeTee
Screenshot by GeeTee
Screenshot by Anonymous

About Elder Scrolls, The- Arena

Elder Scrolls, The: Arena Arena is the first game in the Elder scrolls series (TES). If that doesn’t ring a bell… read on. Arena takes place on a planet called Nirn (sound cheesy, doesn’t it?) in the empire of Tamriel. Uriel Septim, emperor of Tamriel, allies himself with the battle mage Jagar Tharn in order to unify the whole of Nirn under the imperial flag. Of course the battle mage is intent on stealing the emperor’s power (ALL battle mages, advisors and viziers have the same plan, its tradition) He does this by imprisoning the emperor in another dimension using an artifact called ‘The Staff of Chaos’. After zapping the emperor away he kills a close ally of the emperor, Ria Silmane, and locks you up inside a dungeon under the imperial city. After which he transforms himself into the emperor, and summons a legion of demons which he transforms into imperial guards. With the help of Ria Silmane’s ghost you escape the dungeon. Another bad guy tradition in early RPG games is to cut the artifact into several pieces and scatter the pieces around the empire in dungeons. Jagar Tharn does this and it is up to you to reassemble the artifact, kill Jagger Tharn and free the emperor. The plot won’t win any prizes (the plot of Arena becomes a lot thicker in TES 2 and TES 3 where you can read up on Jagar Tharn, the staff of chaos and Uriel Septim’s conquests) but that’s where the beauty of the TES games lies… the plot can easily be forgotten. It can be picked up at any moment the player wishes to. The player is basically free to explore the entire world, raid huge dungeons, accept quests from townsfolk in the cities or accept high-level quests from the provincial rulers. Arena was initially intended as an arena-game, a game in which you would set up a team of warriors and mages and fight other teams in different arenas in Tamriel. But soon the developers wanted to add cities in which you could buy equipment, and dungeons to raid for equipment and to train the skills of your teammates. Eventually Arena became a single player RPG game (thus no teammates) in which the player could be anybody, go anywhere and basically kill anyone. Sadly the player was only able to join guilds in the second installment in the TES series (TES 2: Daggerfall), however in Arena the player is still able to accept quests from people in taverns and inns and provincial rulers as mentioned earlier. The landscape is generated each time the player begins a new game, so it is impossible to walk from one city to the other (for this the player must use fast travel) however it is possible to venture outside the city walls and enter any tomb or dark temple the player stumbles upon. The player will also find some randomly generated villages outside the city walls, or perhaps some farmland. These remote generated villages are useful for players who want to become a successful thief (because there aren’t many guards in these villages) The graphics in the game are okay. The buildings aren’t very impressive (basically just blocks with textures applied to them) but there certainly is atmosphere. Seamless day-night transitions, widows lighting up, illuminating the dark and dangerous streets of a city at night, all add up to the atmosphere. Some cities will have oriental architecture while others have a more imperial or Nordic style applied to them. There are different types of weather including snow and rain, so during winters the streets and landscapes will be covered in snow. There are some nice graphical effects, like during and after a storm you will find puddles of water reflecting the surroundings. Lastly the player may also decide in which province he wishes to start the game after escaping the minimum-security underground dungeon Jagar Tharn ‘locks’ you up in. You choose your province of birth before you start the game (during class-creation) This also affects what your character looks like. For example: if you choose to play as someone born in the province of Morrowind, you will be a dark-elf and the face-selection will thus be limited to dark-elf heads. If you have reached this sentence you are probably interested. In which case I suggest you give the game a try. A note of warning though: while a lot of people love this classic game, there is an equal amount that loathe it for its thin plotline and lack of boundaries.

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